Take a peek at The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild

Nintendo wowed everyone during its E3 2016 live stream with more materials from the latest Zelda game, The Legend of Zelda: Breath of the Wild. First announced in 2013 and originally planned for a 2015 release, the game will be available in 2017 on Wii U and NX, featuring stunning visuals akin to Wind Waker and Twilight Princess. Known in Japan as ゼルダの伝説 ブレス オブ ザ ワイルド or Zeruda no Densetsu: Buresu obu za Wairudo, the nineteenth Zelda installment is the first action-adventure game in the franchise developed by Nintendo and Monolith Soft with a high-definition resolution.

In the game, Link awakens from a long slumber, and a mysterious voice guides him to discover what happened to the ruined Kingdom of Hyrule. He learns that a century ago, Ganon laid waste to the land and was sealed within the castle as nobody was able to defeat the calamity. The realm gets ravaged by nature while Ganon continues to grow in power even as he’s trapped, leaving Link the task to defeat it before it breaks free and annihilates what’s left of the world.

Prepare to be wowed and check out the trailer below:

 

 

I that voice acting? Rather, more voice acting! There’s a Navi/Midna-type narration in much of the game’s intro. Thank goodness the game hasn’t let go of classic visuals, like NPCs being voiced by text on the screen, or Link not speaking a word. Classic. There’s not much fully-scored music in the trailer but what’s evident is the attention given to environmental audio and subtle musical flourishes. Got to admit, it sucks they didn’t let out the classic Zelda theme even at the end of the video.

The Legend of Zelda: Breath of the Wild takes place in an open world environment, measuring up to twelve times the size of the overworld from Twilight Princess, minus the defined entrances and exits to dungeons. The world is massive! Hyrule, despite being a shell of what it once was, feels a lot more alive with every stroke of the wind and rustling of flora. Link may explore freely, with the ability to jump and climb up almost any surface.

Also, there seems to be a lot to collect in the game. Link can find different weapons: melee weapons, shields, and bows. One of the first weapons Link will be equipped with is a “rusty broadsword” that can only take as much damage and thus Link must look for more items. Yes, weapons break after excessive use although weapons have multiple utilities i.e. tree branches used to light fires or shields serving as snowboards. Oh, and did we mention that there are equipable clothing to collect? Instead of hearts, Link must collect food items, either from “loots” or via cooking to restore his health. In the possession of Link is a piece of technology called the Sheikah Slate, providing the player with a map and allows the creation of waypoints and inspection of enemy stats. Through various runes, the Sheikah late may be upgraded with various abilities such as creating bombs, magnetism, and time-manipulation.

Its Refreshing. But we expect there’s more to be revealed soon so stay tuned for more updates!

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